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chichang
January 20, 2015
Published by
chichang
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January 20, 2015
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Arnold
[Arnold] Naming to get MtoA shader AE Template working.
I am no expert in this, but if you are following every step along the way creating your first custom Arnold shader, but you just can’t […]
January 14, 2015
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chichang
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January 14, 2015
Categories
Nuke
[Nuke] Despill expressions.
The following are two simple Nuke despill expressions (operate them on the green channel, if you are despilling green screens). #1 g > r ? r : […]
January 9, 2015
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chichang
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January 9, 2015
Categories
Maya
Python
[Maya Python] Checking texture file paths.
This small piece of code was written on the fly while I was debugging a large lighting scene. The assets in the scene was created by different […]