About


Chi-Chang Chu is a 3D and visual effects artist currently living in Vancouver, BC. Graduated from Pratt Institute Department of Digital Arts, With a MFA degree in 3D Animation, and a BA in visual communication design.


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SUMMARY:

A self-motivated, responsible 3D artist with a proficiency in lighting, texturing and look
development. I am searching for an environment that embraces innovation and produces visually compelling stories.

EXPERIENCE:

        Sony Pictures Imageworks  |  Vancouver, BC          2018- present
         Senior Lighting Artist
。 Lighting and compositing for feature animation
 
        Digital Domain 3.0  |  Vancouver, BC          2016- 2018
         Lighting Artist
。 Photo-realistic 3D lighting and lookdev
。Maya Python tool development
 
         Mr.X Inc.  |    New York, NY          2013 – 2016
         LookDev / Lighting TD
。 Developed Python Mari texture exporter and other tools for the company’s texturing and lookdev pipeline
。 Photo-realistic 3D lighting and lookdev
。Compositing (CG environment and character integration)
 
         Mr.X Inc.   |    New York, NY          2012 -2013
         3D Artist
。Worked on all aspects of 3D such as texturing, lookDev, FX, animation and rigging for feature film projects
 
         UVPHACTORY   |    New York, NY          2012 -2012
         3D Artist
。Worked on all aspects of 3D such as texturing, lookdev, FX, animation and
lighting
 
Rockwell Group  |    New York, NY          2012-2012
Freelance Maya Artist
。Worked on texturing, shading, lighting and rendering for 3D architectural visualizations
 
CMYK+WHITE    |     New York, NY          2011-2012
3D Artist
。Produced 3D product visualization for Estee Lauder
。Introduced and integrated RealFlow into the company’s production
。Developed 3D content for websites
 
 
Pratt Institute Digital Arts Lab    |     New York, NY          2011-2012
Graduate Research Assistant
。Scripted custom file management tools for OpenPipeline (an open source framework for managing animation production)
。Modified game engine code to accommodate character rigs in Maya; This project was funded by the NEA
。Collaborated with modelers and sculptors to develop characters with an emphasis on rigging and texturing
 
 
Aerospace Industrial Development Corporation     |      Taichung, Taiwan          2008
Contracted Consultant
。Directed and edited a flight safety video for the airline
 
Victor Advertising Corp     |      Taichung, Taiwan          2004
Graphic Designer (Intern)
。Assisted with graphic design for branding and packaging
 
Computer Tech Lab     |      Yunlin, Taiwan          2003     
National Yunlin University of Science & Technology
Teaching Assistant
 

COMPUTER PROFICIENCY:

Software
。Maya, Arnold, Vray, Mental Ray, Mari, Nuke, Realflow, Zbrush, Mudbox
Programming Languages
。Python, C++
 
Maya – All aspects of 3D pipeline, Python scripting
Mari – Texture painting, Python scripting
Nuke – 2D and 3D compositing, Python scripting
RealFlow – Fluid simulation, rigid body and soft body simulation, Python scripting
Zbrush – 3D sculpting, texture painting
Photoshop – Matte painting, texture painting and photo manipulation
After Effects – 2D compositing
Cinema 4D – Animation, lighting and rendering
 

CERTIFICATES AND AWARDS:

NYC ACM SIGGRAPH MetroCAF 2012
。Outstanding achievement
SIGGRAPH Asia 2012 Computer Animation Festival
Pratt Circle Award for Excellence in Academic Achievement
2012 Adobe Design Achievement Awards
。Semifinalist in category Animation
2012 CG Student Awards
。Student of the Year 2012 Finalist
Taipei Grand Award of 2007 Taipei Film Festival
。Nominated for best experimental film
 

EDUCATION:

Master of Fine Arts in Digital Arts, Pratt Institute     |      Brooklyn, NY
。Graduated with distinction and earned the Pratt Circle Award for Excellence in Academic Achievement
Bachelor of Design in Visual Communication Design,   National Yunlin University of  Science & Technology        |      Yunlin, Taiwan
 High School Diploma in Arts and Craft, Ming-Dao High School        |      Taichung, Taiwan